|
''Magic Jewelry'' is an unlicensed tile-matching puzzle video game for the NES derivative to ''Columns''. It was programmed by Hwang Shinwei in Taiwan and released in 1990 by RCM Group,〔(Magic Jewelry Release Information for NES - GameFAQs )〕 without a license from Nintendo. The title is common on pirate Famicom multicarts and systems; for example, it is built into the Dynavision and Power Player Super Joy III, but existed also a his hacked version called ''Abacus'' (only on N-Joypad). Two unofficial iOS remakes of this game were released in 2012 and 2014.〔(Magic Jewelry on the App Store on iTunes )〕〔(Magic Jewelry (NES) on the App Store on iTunes )〕 ==Gameplay== ''Magic Jewelry'' is similar to ''Columns'' by Sega, which is that the scores are obtained with the combination of a line made up of three or more colorful jewelry (horizontally, vertically or diagonally), using-moving-positioning columns of three pieces that fall in a rectangular playing field. After the column combined drops his pieces in other jewels, if there is a chain reaction of removing the player earns additional scores. It then goes to the next level when the white column "X-X-X", falls on a jewel causing the removal of any of the same color; however, the same white column when falls on an empty part of the field makes getting a normal score. Finally, the game is over if only one column ends in the upper part of the field. Its background design, which represents New York City with a depiction of the Statue of Liberty appearing on the right side of the screen, is taken from the intro of ''Golgo 13: Top Secret Episode'' (a NES 1988 game). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Magic Jewelry」の詳細全文を読む スポンサード リンク
|